As we all know the first of 3 DLC’s for Titanfall is about to drop later this month. In the mean time level designer Chris Dionne has put together a video of the Swampland map from this first DLC in a time-lapse fashion and explains a bit about the process.
“I tried to add a unique experience to Titanfall while staying true to the original themes of the level, like overwhelming nature and its intersection with technology,” says Dionne. This was a level born of heavy experimentation and iteration.”
“Initial layouts of the new Swampland added a bunch of IMC buildings, temples and massive infrastructure. While that structure created clearly defined paths and gave Pilots safe havens and places to wall-run, the level lost its personality.”
“Titans dodging around massive trunks; Pilots jumping from tree-to-tree like ninjas. All that additional infrastructure had pulled players away from this new and interesting fun that was happening around (and on!) the trees.”
This is an amazing example of how these maps that we come to know every corner of take shape and life. It’s really something quite special to see the process that is undertaken to build these maps and see a flat lifeless space form into a buzzing 3D environment full of color, sound and mood setting atmosphere.