News Flash

Destiny Tweaks Coming – Goodbye Auto Rifles!

Today's Destiny update tweaks many things within the game from classes to auto rifles and even the vault of glass.

The biggest change is Auto Rifle balancing, the gun’s base damage has been decreased by 2 percent, the precision damage multiplier from 1.50 to 1.25 and the gun’s stability has been decreased by 4-17 percent.

Not to worry though Scout Rifle fans as their base damage is being increased by 6 percent along with improved auto-aiming, recoil tuning and many more improvements.

The shotgun’s base damage at maximum range is now 20% weaker and the revolver has increased mid-jump accuracy.

Anyone who loved that Vault of Glass easy sniper location will now find it closed off, along with the loot cave located in the rocket yard.

“The Fallen have also retreated from their hold over the Rocket Yard to discuss a new takeover plan,” – Bungie


Summary from Bungie:
The most recent hotfix ( for Destiny goes live on October 14th. This hotfix includes a number of changes to weapon balance across archetypes (e.g., lowering Auto Rifle effectiveness and increasing Scout Rifle damage output), specific weapons (Vex Mythoclast and Pocket Infinity) and includes a number of fixes to issues with the Templar encounter in the Vault of Glass.
We’re still working on a larger update which will address under-performing Exotics and overall class balance.

Fixed a bug where the Valkyrie-O5X Ship was the same as the Aurora Lance

• Unbreakable: Fixed an issue with the perk granting more agility than intended

• Brimstone: Perk can now activate if player is airborne

Weapons General

• Fixed some issues related to quick weapon swapping

Auto Rifles
• Base Damage decreased by 2%
• Reduced Precision Damage multiplier from 1.50 -> 1.25 (head shot bonus)
• Stability decreased by 4% – 17% (driven by stat value)

Hand Cannons
• In-air accuracy now increased

Scout Rifles
• Base damage increased by 6%
• Damage vs. Combatants increased by 6% – 25% (based on tier)
• Improved target acquisition, plus additional recoil tuning.

• Decreased base damage at maximum range (falloff) by 20%
• Shot Package Perk now has a slightly wider cone of fire
• The Rangefinder and Shot Package perks are now mutually exclusive

Exotic Weapons

Vex Mythoclast
• Base Damage decreased by 34%
• Increased Precision Damage multiplier from 1.25 -> 1.50 (head-shot bonus)

Pocket Infinity
• Enhanced Battery Perk has now been replaced with the Speed Reload Perk

• Metal Detector: Fixed a bug that prevents this perk from actually providing additional ammo
• Lightweight: Fixed a bug that allowed additional agility to apply even when a weapon was stowed

• Engram rewards from strikes now appear in the post-game Activity Summary

Raid – Vault of Glass

Templar Encounter

• Kill volume added to sniper platforms to prevent players from sitting on top of them

• Relic is now removed and re-spawned if the holder leaves the playable area

• The Fallen have also retreated from their hold over the Rocket Yard to discuss a new takeover plan

Thank you Bungie for this information.


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