As with any job listing, it will come with it’s set of responsibilities as well as qualifications. What we do know is the known responsibilities listed seem to entail a lot of different abilities that the candidate needs to be masterful of.
- Creative and rapid prototyping in collaboration with producers, game designers and artists
- Develop implementation plans and software according to functional requirements & feature specifications
- Collaborate with team members in multiple disciplines to clarify and deliver tools, technology, and feature work
- Multitask between projects and teams fluidly
Let us break down the big things we can take away from the full job listing:
For starters many things are discussed about what Microsoft is interested in. Above all else is creativity:
“You need to have shipped at least one consumer-focused product (game, app, site or service), have multiple side projects (such as Kinect hacks, games or websites) that showcase your creativity. You need to be able to tell a story about your work and what you’ve learned doing it.”
Microsoft would like for those who apply to have some interest and/or familiarity with the Kinect peripheral:
“If you want a comfortable, standard-role job at Microsoft with no ambiguity or risk, please don’t apply. But if you’re passionate about the potential for Kinect to continue to revolutionize entertainment and are a seasoned software engineer with the skills to prototype and build the future of premium Kinect-powered experiences, we have a growing team of talented people who want to take entertainment into the future.”
Surprisingly, Microsoft anticipates failure, and warmly welcomes it even after hard work. Your project that leads to failure will not necessarily cost you job security but maybe only if you are an uncreative bastard:
“Joining this team comes with risks. Most of what we work on is top-secret; you may not know what your new project is until you’ve accepted an offer. Not all of our ideas will fly. We will fail, and fail fast, on some projects. We will celebrate those failures because they are vital to making sure the right ideas take off in a big way. If you want a comfortable, standard-role job at Microsoft with no ambiguity or risk, please don’t apply. — In this role your technical skills and creativity will be pushed to their limits as you weave together disparate technologies to tell the story of what the future of entertainment will look like. You’ll learn more than you even knew existed about machine vision, data mining, AI, voice recognition, and embedded systems. — You’ll become an expert in one or more of those areas. You will work on a truly agile team to build and iterate on prototypes to evolve and demonstrate our creative vision. You must have an outstanding track record for providing technical leadership, delivering quality code and shipping products, and should have experience in every phase of the ship cycle.”
With such a listing it’s a bit exciting to see that Microsoft seems to be taking a stab at something completely new. That being said, if I were to guess Microsoft wants something that is between Google Glasses and the Occulus Rift. Essentially they want something cool and hip, entertaining and stylish, discreet but publicly disruptive. In other words, Microsoft is working on the first acid trip for your eyes. Okay, not really, or officially, but one can only imagine.
Source: Microsoft Careers