Gear Heads across the globe were disappointed earlier this week when Rod Fergusson, Studio Manager at Black Tusk Studios, confirmed on his twitter that there would be no Gears announcement at GDC.
Well my friends, if you looked close enough, if your eyes were fast enough, you were able to pick up on a pretty neat little piece of info that realistically is extremely important to the development of the next instalment in the Gears of War franchise.
Now we know that the next Gears will be using the Unreal Engine 4, as confirmed by Microsoft Studio’s creative director Ken Lobb:
“I think the reality is what we have is innovative Gears Of War. That’s what I believe they’re going to make. They’re an internal studio, but the reality is it’s cool to have [an IP] that can be a grand slam right out of the gate. The concepts they’ve been toying with are awesome. You take what they were thinking about and their expertise on Unreal Engine 4, because that’s what they’ve been playing with since their founding, and really go with the IP.”
Now, what we did not yet know is this little pearl of information:
At today’s ‘The Future of Gaming Across the Microsoft Ecosystem’ presentation by Phil Spencer at GDC, the above image (minus anything in read) was displayed briefly.
So what we have here is basically a slide showing Black Tusk and DirectX 12 together.
What’s the only project Black Tusk are working on at the moment? Gears of War.
Black Tusk + DirectX 12 = Gears of War 4 with that beautiful extra 20% boost we were told about this morning.
The Unreal Engine 4 is quite capable of working with DirectX 11 so it’s been up in the air as to whether we could expect Gears 4 to actually be utilizing this new technology.
I am so very pleased to see that they are.