While we still have roughly a week before we will know what the full game line-up will be, Xbox thought we should focus on one title early.
Earthlock: Festival of Magic, a game developed by Snowcastle Games, looks brilliantly designed both aesthetically as well as in gameplay. At an initial glance I immediately thought of this as a cross between Shadow Madness and Bravely Default; both games of which utilize the table top travel system to traverse throughout the world with the potential chance of an enemy encounter. As far as the combat style, it looks to channel in the classic-JRPG genre with the use of turn based style, selection fighting.
Snowcastle Games describes the game as:
What starts as a simple quest for desert scavenger Amon soon sprawls into a journey where several unlikely heroes join to save Umbra, a beautiful but harsh world that mysteriously stopped spinning thousands of cycles ago.
Explore the world of Umbra and face myriads of monsters in exhilarating turn-based combat. Kiting lets you strategically take on as many enemies as you like. The more enemies the more experience gained.
Mix up your strategy to beat your enemies using two different stances per character, and build your characters’ battle bond to unleash powerful abilities or unique perks.
Customize each character’s progression with the Talent Table. Find new Talent Tiles in the world or craft your own. Grow plants and gather ingredients to craft ammo and items. All this on your idyllic home island.
Earthlock: Festival of Magic releases on September 1st on the Xbox One and Steam. There is currently no date for the PlayStation 4 or Wii U release.
Source: Earthlock Official