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Diaries of a Spaceport Janitor Impressions

On September 16th, 2016, Diaries of a Spaceport Janitor was released on Steam for the low price of $9.99 this is an anti-adventure game, developed by Sundae Month, in which you play the character of a janitor and go around an alien bazaar and collect trash in order to earn money. I have a lot of mixed feelings towards this game after the several hours I have put into it since its release, let us review.

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First let’s start with the good, right from the start I notice a lot of RPG elements about this game such as collecting items in order to earn the in-game currency, selecting a preferred deity, and talking to the aliens of the bazaar in order to learn more information. The controls are extremely smooth using the standard of WSAD in order to control your character’s movements and the mouse in order to rotate the camera. The world in which you explore is very interesting to look at and explore initially, finding aliens who resemble Yoda from Star Wars as well as Jesus was definitely an interesting addition. You may purchase food from the food court when you’re hungry and as stated above you gain currency by incinerating trash you find laying around. This game has some very high points. Even when some of the items to interact with aren’t appearing fully and only appear as pink squares which make it difficult to determine the difference in each object. My biggest praise for this game would definitely be its unique art-style, as well as the dungeons which change the camera perspective from 3rd person to 1st person which in my opinion would have been an amazing perspective to view the entire game from.

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With the high points of this game, unfortunately, there are also an excessive amount of lows. First off there is no real direction upon starting the game as to what exactly you’re supposed to do, after spending over an hour walking around and not being able to determine what I was supposed to be doing the game got very tedious very quickly. It took way to long before I realized that in order to see your “to do list” you needed to hit the ESC key. My biggest complaint with the game is the exclusion of a map, this makes the terrain even more tedious to navigate and definitely can become frustrating I believe even a mini-map would help decipher the several sectors of the bazaar and make the game overall run a lot smoother. Overall the game becomes very repetitive very quickly with waking up, collecting trash, writing in your diary, and then going to sleep to restart the process the next day.

Overall this game does have several high points, but at the same time, there are many more lows than there are highs. The map as stated above would be my biggest complaint and I would have loved if the game used a first-person perspective for the entire game rather than a third-person perspective.

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